The gate to the Digital World has been closed for three years

Taichi Yagami and his friends have since moved on, and now that he is in his second year of high school, it is time for him to grow up. While everyone else knows what they want to do with their lives, Taichi remains unsure. Meanwhile, the group drifts further apart as they follow their own paths. One day, a rogue insectoid Digimon called Kuwagamon materializes and disrupts electronics all over the city. Taichi recklessly chases after it and ends up cornered by the attacking Digimon. Suddenly, the Digivice that he still carries-a digital device that serves various purposes including helping one’s Digimon partner to evolve-glows, and Agumon appears. The two are able to defeat Kuwagamon, but why did the Digimon cross over to this world in the first place? What is happening in the Digital World, and how exactly does this involve Meiko Mochizuki, the new transfer student in Taichi’s class? [Written by MAL Rewrite]

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Karakuri Circus (TV)

Narumi Katou is a middle-aged man who suffers from the bizarre ZONAPHA Syndrome: a rare and inexplicable disease that causes its victims to endure severe seizures at random, with the only cure being to watch someone laugh. One day, during Narumi’s part time job, a young boy with a giant suitcase fleeing from three adults runs into him. The boy introduces himself as Masaru Saiga, the new owner of the famous Saiga Enterprises following his father’s recent death. However, other members of his family are trying to assassinate him and claim the fortune for themselves. Determined to save the child, Narumi helps Masaru escape and ends up fighting the pursuers, only to discover that they are sentient humanoid puppets with superhuman strength. As Narumi is about to lose, a white-haired girl suddenly joins the fray and swiftly summons yet another puppet from the boy’s suitcase, claiming herself to be Shirogane, Masaru’s guardian. Karakuri Circus follows three people from different backgrounds whose fates intertwine and diverge as they unravel the mysteries of an ancient tale of love and betrayal, and the long, ancient battle between humans and puppets. [Written by MAL Rewrite]

Bleach: The Sealed Sword Frenzy

A Shinigami named Baishin who was sealed by Soul Society long ago is set free on Earth. On a fateful day Ichigo encounters him and has roughly half of his reiatsu drained. Its now up to Ichigo and the Soul Society to finally put a stop to Baishin and his destruction.

Kuma Kuma Kuma Bear

After fanatically playing the VRMMO World Fantasy Online for almost a year, the shut-in yet relatively affluent fifteen-year-old Yuna receives a bear costume from the game’s administrators. The outfit, while somewhat embarrassing to wear, turns out to have overpowered stats and effects that make her character significantly more powerful. After accepting the bear equipment, she finds herself transported to another in-game world that prevents her from returning to reality. Confused and unable to log out, Yuna sets out to explore this new environment. She rescues a girl named Fina from wild wolves, who then guides her to the city of Crimonia. With her eccentric bear attire, however, Yuna stands out wherever she goes, and alongside her boosted fighting prowess, her reputation quickly rises-to the point that people give her the nickname “Bloody Bear.” Undeterred by this change in her life, Yuna decides to take on the role of an adventurer and fully enjoy herself in her new world. [Written by MAL Rewrite]

Cardcaptor Sakura: Clear Card-hen

With all of the Clow Cards recaptured and changed into her own Sakura Cards, Sakura Kinomoto now enters her first year at Tomoeda Middle School. After her initial day of classes, Sakura reunites with her love Shaoran Li, who informs her that he is permanently moving back to Tomoeda. Much to her surprise, it even turns out that Shaoran will attend the same school and it seems as if Sakura’s life is heading in all the right directions. However, when Sakura goes to sleep, she encounters in her dream a mysterious cloaked figure and finds herself surrounded by transparent cards. Waking up in fear, Sakura is shocked to see her dream has come true, with the Sakura Cards having turned clear. Continued dreamlike encounters with the unknown enemy and her gaining a new magical key sets the stage for Cardcaptor Sakura’s latest adventure! [Written by MAL Rewrite]

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